Future Spacesuits Should Be Beautiful - and Not Just for Space. Here's Why.

Future Spacesuits Should Be Beautiful - and Not Just for Space. Here's Why. https://www.eresviral.com

Future Spacesuits Should Be Beautiful - and Not Just for Space. Here's Why.


Future Spacesuits Should Be Beautiful - and Not Just for Space. Here's Why.


The stereotypical image of an astronaut is formed by his Space suit, with its puffy, white body and square backpack that supports the life support system.


Dava Newman, an aerospace engineer at the Massachusetts Institute of Technology, wants to change that. He is designing what he expects to be the next generation of space suits, which will give devices that save life the volume and style of something more like sports equipment or camping gear.


"We are going to Mars not to sit in the habitat, we are going to explore," said Newman. "We do not want you to do it fight the suit. We want you to find life on Mars. "


The[[The evolution of the space suit in images]


That design transition requires a change in the way the suits create pressure on the astronaut, which is done to keep the liquid blood of an astronaut and move throughout the body. (Without enough pressure, it could become gas). For all space flights to date, that pressure comes from filling the spacesuit with pure oxygen, putting the astronaut in a gas bubble. Newman wants to create that pressure mechanically in its place, with a suit that sticks to the skin.


We speak with Newman about his investigation. This interview has been edited for its length and clarity.




Dava Newman takes the design of the space suit Biosuit in the sculpture of Henry Moore

Dava Newman brings the design of the Biosuit space suit to Henry Moore's "Reclining Figure" sculpture on the MIT campus.


Credit: Donna Coveney / MIT.



Space.com: Why did you want to address the space suit problem?



Dava Newman: My passion is to try to think about how to take people to Mars, what could I do? What would be my contribution? I love the current [spacesuit] system. I've studied it For me, it's really the smallest spacecraft in the world. As an aerospace engineer, the design challenge is how to take all the functions of a ship, miniaturize them and place them around the person. It is an incredibly difficult engineering and design challenge. Our current systems that are gas pressure shell are fantastic, both POT [and from] Russia. But for the the last 50 years, we've had people in pressurized suits with gas. They keep them [the astronauts] live, and they do a great job, but they are really reaching the end of their life cycle. So we need new systems and we have a couple of design options. We can do it in the same way and be incremental, it's not my choice, or say, "How else can we do it?"



Space.com: What timeline are you looking for your next steps?



New man: This year, [20]18, [20]19, we are making some more models that will be in some exhibitions of museum exhibitions. ... They are just imitation suits that look and feel like that. We have great goals for [20]19, [20]20 to really make prototypes that reach our 30 kilopascals. [goal], one third of the production of atmospheric pressure, so that's where the investigation continues. We have to implement some active materials, we have to use some functional fabrics, really creating some of our own fabrics and smart fibers. You can carry information; The optical fibers are incredible. [You can also provide] A little thermal control: just comfort, heating, cooling of people. ... And I mentioned the life support systems before, so that's where the research goes. We would like to create a prototype of these systems to obtain higher fidelity systems that are finally ready for flight.


The[[How NASA's space suits work: EMUs (infographics) were explained]



Space.com: What kind of medical implications does your research have here on Earth? He has spoken about the students he works with at Harvard University who are studying to become biomedical aerospace engineers. In what kind of projects have you worked?



New man: They love space. We call this "bioastronautics". We specialize in the performance of astronauts, suits, systems, exercise, countermeasures. ... They have had a very good medical training, so their interests are in the problems of the Earth and how we can take our technologies, our experiments and perhaps perform clinical experiments on rehabilitation, movement and control. The best theses have an aspect that deals with a medical problem and an aspect that deals with a problem of space. [Newman described a project with Boston Children’s Hospital trying to use spacesuit technology to help children born with cerebral palsy, a condition that affects motion and muscle control.]


They are not walking yet. Your brain is so plastic. Maybe if they go through certain movements and certain motor programs in our small suits, we made baby clothes and took many measures, because maybe we could help in the range of motion, then, when the young man is about 2 years old and they begin to walking, maybe they would have an extended range of motion and better muscle control and better muscle performance. ... We are always thinking about how we miniaturize things, how we make portable sensors. ... Everything is so expensive to get to space. You can not fly many instruments, so when you do them, you really have to miniaturize them. And when you do, they only have great applications, generally, on Earth, for rural medicine, telemedicine, that kind of use. It's exciting, because you feel that maybe we can make a difference on Earth.



Space.com: Aesthetics clearly play a role in their designs. Why is that important to you?



New man:And it's always about teaming [up with others], due to engineering, we solve some of the technical issues, the technologies, the materials. But, yes, I always work with designers and artists. It is much more fun. You want to bring nice things. You want to have a great suit and


looks good. ... It does not cost extra money to do it well and do it in a very aesthetic way, and I always also learn from multidisciplinary teams, because uniting people could have a different solution. I usually come from an analytical or technical point of view. [perspective], and you gather the artists, you bring the designers, and they really push us to the form, functionality, things like this. So, we only make good teams and we have fun. "


Email Meghan Bartels in mbartels@space.com or follow it @meghanbartels. Follow us @Spacedotcom Y Facebook. Original article about Space.com.


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